AI Companions and Development Tools: A Tale of Two Gaming Giants
The world of video games is no stranger to rapid technological evolution, and the recent surge in generative artificial intelligence (AI) has sparked both excitement and apprehension. Two major players, Square Enix and Capcom, are currently navigating this new frontier, albeit with distinctly different approaches, signalling a potential divergence in how AI will shape game development and player experiences moving forward.
Square Enix Embraces Conversational AI in Dragon Quest 10
Square Enix, the renowned developer behind the beloved Dragon Quest franchise, has announced a partnership with Google’s Gemini AI to introduce a “conversational AI” companion named Chatty Slimey into Dragon Quest 10. This ambitious integration aims to provide players with a more engaging and less isolating gameplay experience, particularly for newcomers to the expansive MMORPG.
According to reports from Japanese outlet Sankei, players will be able to interact with Chatty Slimey through the game’s chat function. The AI is designed to generate its own voices and respond dynamically to player input, creating a semblance of natural conversation. Furthermore, Chatty Slimey is slated to react to in-game events, proactively initiating conversations when significant milestones are achieved, such as defeating a formidable enemy or acquiring a rare item.
Takashi Anzai, the head of development for Dragon Quest 10, expressed his optimism about the feature, stating, “New players won’t feel lonely wondering where to start playing; it will become their own personal companion.” This suggests a strategic move to lower the barrier to entry for new players and foster a sense of camaraderie within the game’s community.
However, for those outside of Japan, the immediate impact of Chatty Slimey might be limited. Dragon Quest 10 is currently a Japan-exclusive MMORPG. It first launched on the Wii in 2012 and has since been ported to various platforms, including the Nintendo Switch, PlayStation 4, and mobile devices.
Despite this geographical limitation, the integration of such an advanced AI companion raises questions and concerns for the future of Square Enix’s titles. The potential for AI to generate unintended or problematic content, as seen in past incidents like the Fortnite Darth Vader chatbot fiasco, remains a significant worry. The absence of clearly outlined precautions to prevent Chatty Slimey from exhibiting undesirable behaviours, such as offensive language or factual inaccuracies (hallucinations), is a point of contention for many observers.
Dragon Quest 10 is not the first MMO to explore AI chatbots. The game Where Winds Meet also featured AI-driven non-playable characters, which predictably led players to test the boundaries of the technology by posing increasingly outlandish questions.
Capcom Opts for Efficiency, Not AI-Generated Assets
In stark contrast to Square Enix’s direct integration of conversational AI, Capcom, the powerhouse behind franchises like Resident Evil, has outlined a more cautious stance on generative AI. In a recent investor briefing, the company clarified that it will not be incorporating AI-generated assets into its video game content.
However, Capcom is not entirely shunning the technology. The company plans to leverage AI to “improve efficiency and productivity” throughout its development pipeline. This includes exploring various applications across different departments, such as graphics, sound design, and programming.
A summary of the briefing session stated, “Our company will not be implementing any AI-generated assets into our video game content. On the other hand, going forward, we plan to actively utilise this technology in order to improve efficiency and productivity of game development.” This suggests a focus on using AI as a tool to streamline existing processes rather than as a direct content creation engine for final game assets.
Capcom’s technical director, Kazuki Abe, has previously spoken about the potential of generative AI to spark creativity by generating “hundreds of thousands of unique ideas” for in-game environments. He offered an analogy, noting that one cannot simply insert a real-world TV design into a game without adding unique, game-specific elements. This highlights a potential use case for AI in brainstorming and conceptualisation.
While the benefits of AI in reducing development time are evident, the broader concern lies in the potential for these efficiency-driven uses to gradually pave the way for wider acceptance of AI-generated content. The risk of inadvertently leaving AI-generated assets in games, as has happened previously, remains a pertinent issue. Capcom’s role as a key partner in the unveiling of Nvidia’s DLSS 5 technology, which faced criticism for potentially compromising artistic intent, further underscores the delicate balance between embracing new tech and preserving creative vision.

The diverging strategies of Square Enix and Capcom paint a compelling picture of the ongoing debate surrounding AI in the gaming industry. While some developers are pushing the boundaries of player interaction with AI companions, others are focusing on harnessing AI’s power to refine the development process itself. As this technology continues to mature, the industry will undoubtedly be watching closely to see which approaches prove most effective and ethically sound.





