The Evolution of Housemarque’s Gaming Legacy
Saros, the latest title from Housemarque, is built upon the DNA of its predecessor, Returnal. While they share similarities, the upcoming game takes the formula to new heights. This design direction is not a new concept for Housemarque. Long before the release of Returnal, the studio began with fast-paced arcade shooters such as Super Stardust HD, Resogun, and Nex Machina. These early games were known for their tight controls, high-speed action, and survival under constant pressure. That foundational approach has carried forward into Returnal and now into Saros.
Understanding the evolution of these games requires a look at the studio’s history. The core principles of Housemarque have remained consistent over the years, emphasizing skill, precision, and intensity in gameplay. Returnal was a significant step in this journey, introducing a unique blend of roguelike elements and intense combat. It became one of the most punishing AAA roguelikes, with a gameplay loop centered around survival through repetition. Every death resets the game, forcing players to learn patterns, rely on skill, and hope for favorable drops.
This difficulty has kept Returnal relevant as Saros approaches its release. A standard playthrough of Returnal takes around 20–25 hours, making it an ideal way to understand the system that Saros is building upon. By the time Saros launches, players will already be familiar with the pacing and demands of these games, which will make learning the new mechanics easier.
A New Direction: Aggression and Progression
While Saros may look similar to Returnal, it is a completely different game. It pushes players in new directions, focusing more on aggression rather than cautious movement and avoidance. The shift in gameplay style is significant, as it encourages players to take risks and engage in more direct combat.
Starting with Returnal, players get to learn the pacing and demands of these games. Constant resets and combat come with a learning curve. By the time Saros releases, players will have already developed the necessary skills in movement timing and decision-making, which will make adapting to the newer mechanics smoother.
One of the key differences between Returnal and Saros is the introduction of progression. In Returnal, most runs reset progress, but Saros allows players to carry upgrades forward. This change makes each failure meaningful, as players can build upon their previous experiences. It adds a layer of depth that was absent in Returnal.
Combat and New Mechanics
Combat across the two games has also evolved. Saros introduces a new shield system that allows players to absorb projectiles and turn them into power. This means players don’t need to dodge constantly, giving them more freedom to focus on aggressive play. The shield system changes the dynamics of combat, making it more strategic and less about constant evasion.
Another major addition is the Eclipse mechanic. This system alters entire runs by increasing enemy strength and boosting rewards. It adds an element of unpredictability, making each playthrough unique and challenging. The Eclipse mechanic ensures that no two runs are the same, keeping the game fresh and engaging.
Ultimately, Saros keeps the core loop intact while giving players more control over their progression. It builds upon the foundation laid by Returnal but introduces new systems and mechanics that enhance the overall experience.





