Minecraft World: A Blockbuster Theme Park Experience Arrives in the UK
The beloved block-building phenomenon, Minecraft, is set to leap from the screen into a tangible, thrilling new adventure. Chessington World of Adventures in Surrey, England, is poised to unveil a revolutionary £50 million themed land in 2027, bringing the iconic survival game to life for fans of all ages. This ambitious project, a collaboration between the theme park and Mojang Studios, the original creators of Minecraft, promises an immersive experience unlike any other.
At the heart of this new destination will be the world’s very first Minecraft roller coaster, a groundbreaking attraction designed to incorporate beloved easter eggs and fan-favourite elements from the game. Torfi Frans Ólafsson, Senior Creative Director for Entertainment at Minecraft, and Angela Jobson, SVP of Global Brand for Merlin, have shared exclusive insights into the meticulous design process and the exciting features awaiting visitors.



From Pixels to Parks: The Design Philosophy
The journey to creating Minecraft World began with a deep dive back into the game itself. According to Jobson, the Merlin team spent considerable time “re-familiarising themselves with the beloved pixels and blocks.” This hands-on approach was crucial to “get under the skin” of Minecraft, ensuring they truly understood what captivates its massive global fanbase.
To further inform the design, a diverse panel of Minecraft enthusiasts from around the world was assembled. These avid players were consulted on their aspirations for a physical manifestation of their favourite game. Initially, some fans struggled to comprehend the scale of the concept – a real-world, explorable Minecraft environment. However, once the “impressive concept” sank in, their reactions were overwhelmingly enthusiastic. “Their minds were blown,” Jobson remarked, adding that the excitement was so palpable that “some of them broke their Non-Disclosure Agreements (NDAs) and went out onto fan sites and started talking about it.” This fervent reaction underscored the immense appetite and anticipation for the project.
Ólafsson emphasised the core objective: “What was important to us was that the park did not just capture what Minecraft looks like or sounds like, but truly captured the feeling of adventure and possibility that you have while playing it.” This sentiment is a guiding principle for the entire development, aiming to replicate the boundless creativity and exploration inherent in the game.
Immersed in the Blocky Realm
Visitors to Minecraft World can expect to feel utterly “enveloped inside a Minecraft world.” Ólafsson explained that “every direction you look once you’re inside it, everything is made out of blocks.” This commitment to visual authenticity extends to the inhabitants of the land, with familiar “mobs” – creatures from the game – roaming the area. Guests will encounter characters like zombies, creepers, sheep, and a variety of villagers, adding a dynamic and interactive layer to the experience.
The creators aimed to evoke the sensation of being “dropped right inside of a Minecraft valley, not fully pristine; some players had been there before.” This suggests a lived-in, organic feel rather than a sterile, perfect replica. To achieve this level of detail and authenticity, the park’s design was even loaded into the game itself on a server. Key game designers and artists were then invited to play and edit the virtual model, providing invaluable feedback and making necessary adjustments. Merlin then assessed the feasibility of these changes, fostering a close collaboration between the two teams to bring the project to fruition.



Agency and Discovery: A Player-Centric Approach
While many details are still being finalised, a core principle guiding the development is ensuring visitors experience the same “sense of agency and empowerment” they feel within the game. This means avoiding a rigid, predetermined path and instead encouraging exploration and discovery. Ólafsson highlighted that “there’s a lot of going around and discovering things.” For seasoned players, this will be rewarded with “easter eggs carefully laid.”
Crucially, Minecraft World is being designed to be “accessible and open” to a broad audience, including those who might not be deeply familiar with the game. Parents can look forward to enjoying the experience alongside their children, with detailed theming focused on specific aspects of the game rather than attempting to replicate every single feature.
Ólafsson elaborated on this layered approach: “We tried to make it layered in such a way that it both spoke to the novice and the advanced players.” The aim is to strike a delicate balance, offering “a little bit of thrill and a little bit of mystery and a lot of delight and a lot of ugly, cute creatures thrown in the mix.”
More Than Just Rides: A Complete Experience
Beyond the thrilling roller coaster, Minecraft World will feature the “world’s biggest retail store full of merch” from the iconic game, as well as themed dining venues. Jobson hinted that the land will boast features “never seen in a Merlin attraction before,” with the team having “done some stuff in the land that we’ve never done anywhere else.”



The culmination of four years of dedicated work by Merlin and Mojang Studios, the opening in 2027 marks a significant milestone. Ólafsson expressed his particular excitement for the roller coaster, describing it as “an incredibly thrilling ride” utilising “state-of-the-art technology.” He also teased that the “queue line” itself could be an engaging experience, offering narrative elements to enhance the anticipation.
Reflecting on the creative process, Ólafsson described designing a roller coaster as a “childhood fantasy,” relishing the opportunity to shape the narrative and dictate what guests see and learn. He eagerly anticipates witnessing the joy of visitors, drawing a parallel to his experience observing audience reactions to the recent Minecraft movie. “I think the most rewarding thing will be to go to the park on a busy day and just stand and watch the families, kids and adults and friends have fun,” he stated, even planning to bring his own children.
For Jobson, the paramount goal was making the land “feel like it’s alive,” with an emphasis on it being “responsive” and “interactive.” She hinted that “there’s going to be a lot of content that makes that land feel quite different to some of the other stuff that we’ve done before,” promising a truly unique and unforgettable theme park adventure.





